Synthbike iOS Unity Scene
An interactive scene I made for the teenage engineering op-z videopak system that runs on iOS devices. Anyone who has an op-z can load this scene onto their iOS device and animate and record to their audio track.
I art directed and generated a procedural CandyLand Asset Pack made for the Unity game engine for Unity Labs internal tool named Carte Blanche. It was used for a worldbuilding VR card system that allowed users to build and play games within Unity in a matter of minutes. This also shipped with exports to VRchat and allowed you to instantly preview your world with friends in the VRchat ecosystem.
Inspiration:
Wreck-it Ralph and traditional candyland enviros
Specs:
VR on PC Oculus/Vive
My Role - Creator / Designer / Modeling / Animation
I art directed and animated the entire wide format show visuals and lighting for Alyson Stoners live performance. This show was part of the Youtube Brandcast awards in 2015.
I created an island where the Adobe staff could have a Virtual offsite and participate in various activities which involve designing a kite for flying and also writing and reading messages in a bottle on the beach.
Inspiration:
Untitled Goose Game / What the Golf Game
Specs:
WebGL 1.0 in the Playcanvas Editor
Lighting / Baked Mixed Unlit and Specular
My Role - Concept Design / Model / Texture / Animation
Trailer seen at E3 for upcoming game Monsterbag.
I was given game art and animation sprites from which I had to create game scenarios. This was a relatively quick turn around and happy that it made it into the E3 lineup for Iguana bee.
role: concept+design+animation+comping
I was given the opportunity to generate content for a 13 minute piece of DJ Shadows 2020 tour which was a full 360 wrap-around cylinder. I used various 3d projection techniques and real-time engine capture to make the very short timeframe of 3 weeks.
My Role:
Creative Director / Animator / 3d Artist
Software used:
After Effects / C4D / Touch Designer / Unity
This was an interactive multi-channel curved projection display in which I created content for. I created the interactive reveal transitions when the user selects an image as well as background content.
role: concept+modeling+animation+comping
I worked with dancer/performer lil Buck to create an audiovisual piece that would span 15,000 pixels wide for Youtube's Brandcast event in New York. I had absolute creative freedom on the subject matter and went with Art Deco inspired architechure. I then modeled and lit elements to be placed in after effects to be animated alongside the soundtrack.
role: concept+modeling+animation+comping
I worked with the Blue Man Group to create interactive 3d sound driven animations that were then projected on the outside of the hollywood bowl. I carried this out from concept to final animation.
role: concept+modeling+animation+comping
I provided direction and animation for the Playstation Hero’s campaign. This campaign ran on every PS4 unit in 2015.
role: concept+animation direction+comping
Naughty Dog wanted a very minimal logo intro animation for their 30 year documentary. I created the logo intro and lower thirds as well for this package.
role: concept+design+animation
Demo reel(outdated but shows demonstrates motion graphics, new reel in-progress!)
Developed by YouTube and the Guggenheim Museum, YouTube Play is an international competition focused on the most exceptional talent in online video.
I worked as a lead to create content to be projected on the exterior of the Guggenheim.
role: concept+modeling+animation+dynamic simulations+comping
Concept art for a 3d Island scene for Mirra. I modeled and rendered the scene and then converted elements to Unity shortly after.
Boards and animated titles that I developed while at PlayStation.
role: design+concept+3d rendering+lighting+compositing
Playstation Vita God of War GFX package.
I worked on all GFX cards.
role: concept+design+animation+comping
This was an interactive installation using all chromebook displays that were synced together. I handled all media and worked directly with the interactive team.
role: user interactivity+design+animation+comping
This was a pitch for the Google cloud booth at Best Buy. The surface of the booth had projection tracking to each device which included underlighting and information display.
role: concept+design+3d modeling+lighting+comping
The high-resolution projection on the Coke Headquarters in Atlanta was comprised of traditional and computer animation, special effects, live-action photography, and trompe l’oeil techniques. Forty-five projectors were used to cover the building’s surface, and spotlights on top of the 26 story building were synchronized to the projected animation.
I was lead on a few of the scenes and also edited the entire show for delivery.
role: concept+3d animation+design+editing+rendering+compositing
This was a building projection on the Babylon Arch for the kickoff of LG's new phone that touted a built in stereo 3d camera.
role: concept+animation+3d modeling+rendering
A combination of live projection mapping, 3D animation, and live basketball for a live audience. I was responsible for 1 of the 8 worlds created in this short performance.
role: concept+animation+3d modeling+rendering+comping
I helped create visuals for Dj Shadows Renegades of Rhythm tour. I was responsible for the intro animation and also modeling and animating Afrika Bambaataa.
This show was a tribute to Afrika Bambaataa after he past on.
role: concept+modeling+animation+comping
This was for the holiday show at the Westfield Dome in San Francisco. I was in charge of concepting and animating out entire spherical enviroments which were then mapped back on the dome. Concepts carried out included an Elephant on a tight rope catching penguins and also modeling of a 3d train that animated in and out of virtual tunnels. All content was rendered with a 360 degree 3d fisheye virtual camera and then mapped back on the dome.
role: concept+animation+3d modeling+lighting+compositing+rendering
I produced looping content for the live VJ to mix for Kendrick Lamar's SXSW live performance.
role: concept+design+animation+comping