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Tony Grisey
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Synthbike iOS Unity Scene

Synthbike iOS Unity Scene

An interactive scene I made for the teenage engineering op-z videopak system that runs on iOS devices. Anyone who has an op-z can load this scene onto their iOS device and animate and record to their audio track.

Unity Asset Pack

I art directed and generated a procedural CandyLand Asset Pack made for the Unity game engine for Unity Labs internal tool named Carte Blanche. It was used for a worldbuilding VR card system that allowed users to build and play games within Unity in a matter of minutes. This also shipped with exports to VRchat and allowed you to instantly preview your world with friends in the VRchat ecosystem.

Inspiration:

Wreck-it Ralph and traditional candyland enviros

Specs:

VR on PC Oculus/Vive

My Role - Creator / Designer / Modeling / Animation

Youtube Brandcast 2015

I art directed and animated the entire wide format show visuals and lighting for Alyson Stoners live performance. This show was part of the Youtube Brandcast awards in 2015.

Adobe Field Trip

I created an island where the Adobe staff could have a Virtual offsite and participate in various activities which involve designing a kite for flying and also writing and reading messages in a bottle on the beach.

Inspiration:

Untitled Goose Game / What the Golf Game

Specs:

WebGL 1.0 in the Playcanvas Editor

Lighting / Baked Mixed Unlit and Specular

My Role - Concept Design / Model / Texture / Animation

Monster Bag trailer

Trailer seen at E3 for upcoming game Monsterbag.

I was given game art and animation sprites from which I had to create game scenarios. This was a relatively quick turn around and happy that it made it into the E3 lineup for Iguana bee.

role: concept+design+animation+comping

 

DJ Shadow 2020 Tour

I was given the opportunity to generate content for a 13 minute piece of DJ Shadows 2020 tour which was a full 360 wrap-around cylinder. I used various 3d projection techniques and real-time engine capture to make the very short timeframe of 3 weeks.

My Role:

Creative Director / Animator / 3d Artist

Software used:

After Effects / C4D / Touch Designer / Unity

DC CAH

This was an interactive multi-channel curved projection display in which I created content for. I created the interactive reveal transitions when the user selects an image as well as background content.

role: concept+modeling+animation+comping

Youtube Brandcast

I worked with dancer/performer lil Buck to create an audiovisual piece that would span 15,000 pixels wide for Youtube's Brandcast event in New York. I had absolute creative freedom on the subject matter and went with Art Deco inspired architechure. I then modeled and lit elements to be placed in after effects to be animated alongside the soundtrack.

role: concept+modeling+animation+comping

Blue Man Group

I worked with the Blue Man Group to create interactive 3d sound driven animations that were then projected on the outside of the hollywood bowl. I carried this out from concept to final animation.

role: concept+modeling+animation+comping

PlayStation Heros

I provided direction and animation for the Playstation Hero’s campaign. This campaign ran on every PS4 unit in 2015.

role: concept+animation direction+comping

Naughty Dog 30 yr Anniversary

Naughty Dog wanted a very minimal logo intro animation for their 30 year documentary. I created the logo intro and lower thirds as well for this package.

role: concept+design+animation

Demo 2012

Demo reel(outdated but shows demonstrates motion graphics, new reel in-progress!)

Guggenheim Projections

Developed by YouTube and the Guggenheim Museum, YouTube Play is an international competition focused on the most exceptional talent in online video. 

I worked as a lead to create content to be projected on the exterior of the Guggenheim. 

role: concept+modeling+animation+dynamic simulations+comping

 

Mirra Island

Concept art for a 3d Island scene for Mirra. I modeled and rendered the scene and then converted elements to Unity shortly after.

PlayStation Vita

Boards and animated titles that I developed while at PlayStation.

role: design+concept+3d rendering+lighting+compositing

God of War - Vita Collection

Playstation Vita God of War GFX package.

I worked on all GFX cards.

role: concept+design+animation+comping

Chromebook Pixel

This was an interactive installation using all chromebook displays that were synced together. I handled all media and worked directly with the interactive team.

role: user interactivity+design+animation+comping

Google Best Buy

This was a pitch for the Google cloud booth at Best Buy. The surface of the booth had projection tracking to each device which included underlighting and information display. 

role: concept+design+3d modeling+lighting+comping

Coke 125 year anniversary

The high-resolution projection on the Coke Headquarters in Atlanta was comprised of traditional and computer animation, special effects, live-action photography, and trompe l’oeil techniques. Forty-five projectors were used to cover the building’s surface, and spotlights on top of the 26 story building were synchronized to the projected animation.

I was lead on a few of the scenes and also edited the entire show for delivery. 

role: concept+3d animation+design+editing+rendering+compositing

LG Babylon Arch Projection

This was a building projection on the Babylon Arch for the kickoff of LG's new phone that touted a built in stereo 3d camera.

role: concept+animation+3d modeling+rendering 

Nike Hyper Premium Elite

A combination of live projection mapping, 3D animation, and live basketball for a live audience. I was responsible for 1 of the 8 worlds created in this short performance.

role: concept+animation+3d modeling+rendering+comping

Dj Shadow tour visuals - Renegades of Rhythm

I helped create visuals for Dj Shadows Renegades of Rhythm tour. I was responsible for the intro animation and also modeling and animating Afrika Bambaataa.

This show was a tribute to Afrika Bambaataa after he past on.

role: concept+modeling+animation+comping

Westfield Mall

This was for the holiday show at the Westfield Dome in San Francisco. I was in charge of concepting and animating out entire spherical enviroments which were then mapped back on the dome. Concepts carried out included an Elephant on a tight rope catching penguins and also modeling of a 3d train that animated in and out of virtual tunnels. All content was rendered with a 360 degree 3d fisheye virtual camera and then mapped back on the dome.

role: concept+animation+3d modeling+lighting+compositing+rendering

Kendrick Lamar - SXSW 2013

I produced looping content for the live VJ to mix for Kendrick Lamar's SXSW live performance. 

role: concept+design+animation+comping

 

Synthbike iOS Unity Scene

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Unity Asset Pack

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Youtube Brandcast 2015

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Adobe Field Trip

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Monster Bag trailer

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DJ Shadow 2020 Tour

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DC CAH

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DC-CAH_edit_v02 (0-01-04-23).png

Youtube Brandcast

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Blue Man Group

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PlayStation Heros

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hero_05.png

Naughty Dog 30 yr Anniversary

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Demo 2012

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Guggenheim Projections

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Mirra Island

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PlayStation Vita

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Vita_framing_out_PS_NEW_TITLES_v003_TG.png

God of War - Vita Collection

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Chromebook Pixel

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Google Best Buy

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Coke 125 year anniversary

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LG Babylon Arch Projection

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Nike Hyper Premium Elite

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Dj Shadow tour visuals - Renegades of Rhythm

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djshadow-15.jpg

Westfield Mall

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Kendrick Lamar - SXSW 2013

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